GDC 2014: Sony’s new VR vs. Oculus Rift (The Coming Era of VR?)

Written by Jimmy Tjandra Edited by Michael Shaneman Oculus Rift. There’s no doubt in anyone’s mind that they revolutionized what virtual reality can be with their low latency device. To be more accurate, it’s not that they revolutionized VR, rather they refined it to give the experience we would...
Posted by Michael Shaneman | 17 Mar 2014 | Uncategorized | No Comments

Summary: GDC: Back Again! (Again!)

Written by Jimmy Tjandra Edited by Michael Shaneman Well, here we are at GDC again. This will be my third attendance in a row; and likely the most exciting. Why? Indies. Now, GDC has always dealt or touched on the indie market every year, but from what I’ve read...
Posted by Michael Shaneman | 17 Mar 2014 | INDUSTRY, NEWS | No Comments

Review: GDC 2014: Hearthstone A.I. Post-Mortem Today and a Hearthstone Primer for N00bs

If you have never played “Magic: the Gathering” by Wizards of the Coast, “Legend of the Five Rings” (L5R) by Alderac Entertainment Group (AEG), or similar Collectible Card Games (CCGs) (or Trading Card Games (TCGs)), you’re in for a treat (a sweet, sweet addictive treat like a crystal meth...
Posted by Michael Shaneman | 17 Mar 2014 | FEATURES | No Comments

Summary: GDC 2014 Speaker Koji Igarashi Leaves Konami After More than Twenty Years

Koji Igarashi, 20+ years veteran Konami game designer and producer of 12 Castlevania titles, leaves to strike out on his own and craft games that cater to his many fans. He is best known for his assistant director role on “Castlevania: Symphony of the Night”, his first major involvement...
Posted by Michael Shaneman | 17 Mar 2014 | INDUSTRY, NEWS | No Comments

Review: eSports and GDC Next talk “A Business Overview of the eSports Ecosystem”

You’ve been to a BarCraft or Pub Stomp, or at least you’ve watched live or recorded streamed matches (via Twitch.tv, MajorLeagueGaming.com, YouTube, Azubu). If this is not true, WHAT ARE YOU WAITING FOR? Not every bar is solely the realm of football, UFC fights and other traditional sports. In...
Posted by Michael Shaneman | 06 Nov 2013 | FEATURES | No Comments

Summary: GDC 2013: Games Gone Mobile

by John Sollitto The mobile universe seems to be where the party is at these days. A multitude of new companies in the mobile sphere have been popping up, and with the technology of our portable devices becoming more and more complex, it’s easy to see why. Not to...
Posted by Michael Shaneman | 11 Apr 2013 | INDUSTRY, NEWS, Uncategorized | 2 Comments

Writing a Game Analysis, Part Two

[As previously stated in Part One, this is an example that will also serve as a test of your comprehension and analytical abilities. By reading this, you can get a sense of the breadth and depth that goes into a game analysis. Some things might be subtle or escape...
Posted by Michael Shaneman | 25 Mar 2013 | ADVICE COLUMNS, JOBS | 1 Comment

Review: The New Dramaturgy (Episiode II, The Concept Wars)

These three types create a spectrum that we can use to more easily define the format of longer works like Games. And now with this understanding we can begin to unpack the real implications of using Arch-Pacing over standard pacing. Any...
Posted by Michael Shaneman | 25 Mar 2013 | FEATURES, INDUSTRY, OPINION | 1 Comment

Writing a Game Analysis, Part One

This is aimed primarily at the kids still in school with no work experience, and possibly people who are looking to change industries and follow their passion instead of ‘the Benjamins’. Have you ever applied for an entry-level QA job at your dream company in the video games industry,...
Posted by Michael Shaneman | 25 Mar 2013 | ADVICE COLUMNS, JOBS | 1 Comment

Review: The New Dramaturgy (Episode 1, The Phantom Paradigm)

If you’re a gamer, you’re probably a geek. If you’re a game developer, you’re probably a nerd. If you’re neither, how did you get here and do you need help finding something on the internet? Finally, if you’re both, you’re in the right place and we have a uniquely...
Posted by Michael Shaneman | 25 Mar 2013 | FEATURES, INDUSTRY, OPINION | 4 Comments
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