[GDC 2015 Talk] Mastery

by Michael Shaneman Mastery comes in many forms. The simple form of learning a known skill, such as building a picket fence, the execution of a creative art, like drawing, painting or animation, the planning of elaborate logistics, or the subtle technique of mitigating and exploiting randomness. Roguelikes are...
Posted by Michael Shaneman | 02 Mar 2015 | INDUSTRY, OPINION | No Comments

[GDC 2015 Talk] Selling It

by Alexander Brazie Edited by Michael Shaneman Man in Black: “Life is pain, Highness. Anyone who says differently is selling something.” ~The Princess Bride Ask anyone who’s worked on a team – getting people to agree on an idea is hard work. At the start, everyone has different pieces...
Posted by Michael Shaneman | 02 Mar 2015 | CONSUMER, INDUSTRY | No Comments

[GDC 2015 Talk] The Power of the Abstract

by Alexander Brazie Edited by Michael Shaneman When you’re successful, it’s natural to fixate on the successes you’ve had in the past. This is doubly so when the cost of experimentation and change is high – most game concepts are decided early on and then few changes are made...
Posted by Michael Shaneman | 02 Mar 2015 | INDUSTRY, OPINION | No Comments

[GDC 2015 Talk] Co-op Sequels

by Alexander Brazie Edited by Michael Shaneman Games are born of high ambition – sequels more so – born of fond memories and rosy nostalgia fused with dreams of better features and expression. As any experienced developer can tell you, sequels are a very different beast. In a sequel,...
Posted by Michael Shaneman | 02 Mar 2015 | INDUSTRY, OPINION | No Comments

[GDC 2015 Talk] Challenges and Strategies for Hosting Massive Independent eSports Events

by Richard Yale Edited by Michael Shaneman The games that comprise eSports are very prevalent in today’s video game market, with titles like Riot Game’s League of Legends and Valve’s DOTA 2 as two of the biggest and most popular; however, eSport games were actually popular over 10 years...
Posted by Michael Shaneman | 02 Mar 2015 | INDUSTRY, OPINION | No Comments

[GDC 2015 Talk] Comedy Games: An Underexplored Genre

by Richard Yale Edited by Michael Shaneman Laughter is a very important emotion in life and creates happy feelings and a sense of belonging, so why don’t more games use comedy to capture their audience? That’s the question that this panel at GDC should hopefully answer, but I’ll explore...
Posted by Michael Shaneman | 02 Mar 2015 | INDUSTRY, OPINION | No Comments

[GDC 2015 Talk] Meaningful Pay: Monetizing F2P Without “The Pinch”

Meaningful Pay: Monetizing F2P Without “The Pinch” by Richard Yale Edited by Michael Shaneman Games with In-App Purchases (IAPs) have been the most popular way to build successful and financially stable mobile games for the last couple years now and that trend doesn’t seem to be waning anytime soon....
Posted by Michael Shaneman | 02 Mar 2015 | Uncategorized | No Comments

GDC 2014: Sony’s new VR vs. Oculus Rift (The Coming Era of VR?)

Written by Jimmy Tjandra Edited by Michael Shaneman Oculus Rift. There’s no doubt in anyone’s mind that they revolutionized what virtual reality can be with their low latency device. To be more accurate, it’s not that they revolutionized VR, rather they refined it to give the experience we would...
Posted by Michael Shaneman | 17 Mar 2014 | Uncategorized | No Comments

Summary: GDC: Back Again! (Again!)

Written by Jimmy Tjandra Edited by Michael Shaneman Well, here we are at GDC again. This will be my third attendance in a row; and likely the most exciting. Why? Indies. Now, GDC has always dealt or touched on the indie market every year, but from what I’ve read...
Posted by Michael Shaneman | 17 Mar 2014 | INDUSTRY, NEWS | No Comments

Review: GDC 2014: Hearthstone A.I. Post-Mortem Today and a Hearthstone Primer for N00bs

If you have never played “Magic: the Gathering” by Wizards of the Coast, “Legend of the Five Rings” (L5R) by Alderac Entertainment Group (AEG), or similar Collectible Card Games (CCGs) (or Trading Card Games (TCGs)), you’re in for a treat (a sweet, sweet addictive treat like a crystal meth...
Posted by Michael Shaneman | 17 Mar 2014 | FEATURES | No Comments
Page 1 of 3123